Ork

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 Warboss  Warboss

Warboss Health 860 Armor Type commander / small
Energy 100 Melee Size medium
Courage 150 Sight / Detect 40 / 5
Description: The largest and most powerful Ork, he excels at melee combat. — See Commander:Warboss for details.

 Kommando Nob  Kommando Nob

Kommando Nob Health 630 Armor Type commander / small
Energy 100 Melee Size small
Courage 100 Sight / Detect 40 / 5
Description: The Kommando Nob is a stealth expert who ambushes his prey. — See Commander:Kommando Nob for details.

 Mekboy  Mekboy

Mekboy Health 600 Armor Type commander / small
Energy 100 Melee Size small
Courage 100 Sight / Detect 40 / 5
Description: Meks are responsible for maintaining the machinery that the Orks use. They also can enhance troops with their technology. — See Commander:Mekboy for details.

 Slugga Boyz  Slugga Boyz

Slugga Boyz HP / Energy / Courage 600 / 200 / 100 Armor Type infantry_fire_resist / small
Cost 300 0 12 Melee Size small
Build Time 18s Sight / Detect 40 / 5
Description: Tough melee troops equipped with a Choppa and Slugga. Can be upgraded with Burnas and with a Nob Leader to unlock the Swamp Em' ability. — See Unit:Slugga Boyz for details.

 Shoota Boyz  Shoota Boyz

Shoota Boyz HP / Energy / Courage 600 / 200 / 100 Armor Type infantry / small
Cost 270 0 10 Melee Size small
Build Time 18s Sight / Detect 40 / 5
Description: Can be upgraded with the Big Shoota which grants the Aiming? Wotz Dat? ability. Can also be upgraded with a Nob Leader for greater durability. — See Unit:Shoota Boyz for details.

 Lootas  Lootas

Lootas HP / Energy / Courage 750 / 200 / 100 Armor Type infantry / small
Cost 240 30 12 Melee Size small
Build Time 33s Sight / Detect 40 / 5
Description: Comes with a weapon that suppresses large groups of infantry. Has limited firing arc and requires set-up time. Can be upgraded with a Beamy Deff Gun which is effective versus vehicles. — See Unit:Lootas for details.

 Stormboyz  Stormboyz

Stormboyz HP / Energy / Courage 900 / 100 / 100 Armor Type infantry / small
Cost 400 40 15 Melee Size small
Build Time 30s Sight / Detect 40 / 5
Description: Assault troops equipped with jump packs. Good at closing quickly and forcing ranged units into melee combat. Can be upgraded with Improved Rokkit Packs which allows the use of Bommaboys. Can also be upgraded with a Nob Leader. — See Unit:Stormboyz for details.

 Stikkbommaz  Stikkbommaz

Stikkbommaz HP / Energy / Courage 600 / 200 / 100 Armor Type infantry / small
Cost 360 20 12 Melee Size small
Build Time 24s Sight / Detect 55 / 5
Description: Lightly armored melee unit. Can also bombard units from a distance with Stikkbombz. — See Unit:Stikkbommaz for details.

 Tankbustas  Tankbustas

Tankbustas HP / Energy / Courage 850 / 200 / 100 Armor Type infantry / small
Cost 300 0 12 Melee Size small
Build Time 24s Sight / Detect 40 / 5
Description: Heavily armed anti-vehicle infantry. Capable of using the Rokkit Barrage ability to rain rockets down upon their foes. — See Unit:Tankbustas for details.

 Deff Dread  Deff Dread

Deff Dread HP / Energy / Courage 650 / 200 / 100 Armor Type vehicle / large
Cost 250 70 12 Melee Size large
Build Time 25s Sight / Detect 40 / 5
Description: Slow melee vehicle. Effective versus infantry and vehicles. Has the Rampage ability which allows the Deff Dread to move faster. Can also be upgraded with Burnaz 'n Bitz — See Unit:Deff Dread for details.

 Wartrukk  Wartrukk

Wartrukk HP / Energy / Courage 350 / 200 / 100 Armor Type vehicle / large
Cost 180 20 10 Melee Size
Build Time 40s Sight / Detect 40 / 5
Description: Fast and fragile, anti-infantry vehicle. Transports infantry units across the battlefield and allows nearby squads to reinforce. — See Unit:Wartrukk for details.

 Weirdboy  Weirdboy

Weirdboy HP / Energy / Courage 1000 / 500 / 100 Armor Type infantry / small
Cost 400 40 5 Melee Size small
Build Time 25s Sight / Detect 40 / 5
Description: The Weirdboy is a long-range support unit and caster. Charge his energy by putting him near da boyz and having them shout. — See Unit:Weirdboy for details.


 Nob Squad  Nob Squad

Nob Squad HP / Energy / Courage 2600 / 200 / 100 Armor Type heavy_infantry / small
Cost 500 100 24 Melee Size small
Build Time 40s Sight / Detect 40 / 5
Description: Large Orks who do very high damage against infantry. Upgrades include 'Uge Hammers, Nob Leader and the Meaner an' Greener which grants the Frenzy ability. — See Unit:Nob Squad for details.

 Kommando Squad  Kommando Squad

Kommando Squad HP / Energy / Courage 1125 / 100 / 100 Armor Type infantry / small
Cost 400 40 15 Melee Size small
Build Time 25s Sight / Detect 44 / 30
Description: Fragile stealth ranged unit. Can detect infiltrated units. Additional abilities include Luv da Dakka, Smoke Grenade and the Burna Bomb. Can add a Nob Leader. — See Unit:Kommando Squad for details.

 Looted Tank  Looted Tank

Looted Tank HP / Energy / Courage 650 / 200 / 100 Armor Type vehicle / large
Cost 400 100 15 Melee Size
Build Time 45s Sight / Detect 40 / 5
Description: Slow ranged vehicle. Effective against infantry, vehicles and buildings. Can be upgraded with reinforced plating. — See Unit:Looted Tank for details.

 Ork Battlewagon  Ork Battlewagon

Ork Battlewagon HP / Energy / Courage 2700 / 200 / 100 Armor Type vehicle / large
Cost 700 180 20 Melee Size
Build Time 75s Sight / Detect 40 / 5
Description: Heavy assault transport with anti-vehicle weaponry. Anti-infantry shootas are activated when any two squads garrison the Battlewagon. — See Unit:Ork Battlewagon for details.

 Kommandos Iz Da Sneakiest  Kommandos Iz Da Sneakiest

Kommandos Iz Da Sneakiest Faction Ork Activation Targeted
Costs 200 300 Caster One Entity
Duration -1s Recharge 240s
Description: Spawn a Kommando squad at target location. — See Ability:Kommandos Iz Da Sneakiest for details.



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