Chaos
From DoW2.Info
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| Health | 1000 | Armor Type | commander / medium |
| Energy | 100 | Melee Size | medium | |
| Courage | 100 | Sight / Detect | 40 / 5 | |
| Description: A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters. — See Commander:Chaos Lord for details. | ||||
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| Health | 650 | Armor Type | commander / small |
| Energy | 100 | Melee Size | medium | |
| Courage | 100 | Sight / Detect | 40 / 5 | |
| Description: The Plague Champion can shoot normally while suppressed. Protects friendly infantry from ranged fire with the Breath of Nurgle and can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically knock away enemy infantry. — See Commander:Plague Champion for details. | ||||
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| Health | 650 | Armor Type | commander / small |
| Energy | 100 | Melee Size | medium | |
| Courage | 100 | Sight / Detect | 40 / 5 | |
| Description: Excels at breaking enemy formations with damaging and disruptive spells. Shrines will be able to cloak nearby friendly units and fire bolts that damage units in an area over time. — See Commander:Chaos Sorcerer for details. | ||||
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| HP / Energy / Courage | 640 / 100 / 100 | Armor Type | infantry_fire_resist / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 50 / 5 | |||
| Description: Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units. — See Unit:Chaos Heretics for details. | |||||
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| HP / Energy / Courage | 975 / 100 / 100 | Armor Type | heavy_infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Tactically adaptable infantry that can be equipped with multiple weapon upgrades. — See Unit:Chaos Space Marines for details. | |||||
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| HP / Energy / Courage | 675 / 100 / 100 | Armor Type | heavy_infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. This squad has limited firing arc and requires setup time. — See Unit:Chaos Havocs for details. | |||||
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| HP / Energy / Courage | 1050 / 0 / 100 | Armor Type | heavy_infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Noise Marines disorient their enemies with sonic weapons. The sonic blaster prevents units from firing at range. Can upgrade to the Blastmaster which acts as artillery and is effective versus all armor types. — See Unit:Noise Marines for details. | |||||
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| HP / Energy / Courage | 1000 / 100 / 100 | Armor Type | infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: A strong melee unit capable of teleportation through the warp. Has the ability to Warp Shift, which makes the Bloodletter immune to damage, but prevents it from attacking for a short duration. — See Unit:Bloodletters for details. | |||||
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| HP / Energy / Courage | 1000 / 100 / 100 | Armor Type | vehicle / large | |
| Cost | Melee Size | large | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Large walker unit, equipped with an auto-cannon, capable of damaging all target types. Can be upgraded with a Missile Launcher or dual Power Claws. — See Unit:Chaos Dreadnought for details. | |||||
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| HP / Energy / Courage | 600 / 100 / 100 | Armor Type | vehicle / large | |
| Cost | Melee Size | large | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship. — See Unit:Bloodcrusher for details. | |||||
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| HP / Energy / Courage | 2000 / 100 / 100 | Armor Type | infantry / small | |
| Cost | Melee Size | small | |||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Durable ranged units that can shoot normally while suppressed. Plague Marines have an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile Launcher is effective against vehicles. — See Unit:Plague Marines for details. | |||||
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| HP / Energy / Courage | 700 / 100 / 100 | Armor Type | vehicle / large | |
| Cost | Melee Size | ||||
| Build Time | Sight / Detect | 40 / 5 | |||
| Description: Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. — See Unit:Chaos Predator for details. | |||||
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| HP / Energy / Courage | 6125 / 200 / 100 | Armor Type | super_heavy_infantry / large | |
| Cost | Melee Size | very_large | |||
| Build Time | Sight / Detect | 38 / 5 | |||
| Description: An Elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies towards itself. Upon destruction, its explosion deals damage to enemies and heals allies. — See Unit:Great Unclean One for details. | |||||













