Chaos

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 Chaos Lord  Chaos Lord

Chaos Lord Health 1000 Armor Type commander / medium
Energy 100 Melee Size medium
Courage 100 Sight / Detect 40 / 5
Description: A melee specialist that uses brute force and health draining attacks to crush enemies. Shrines will periodically summon temporary Bloodletters. — See Commander:Chaos Lord for details.

 Plague Champion  Plague Champion

Plague Champion Health 650 Armor Type commander / small
Energy 100 Melee Size medium
Courage 100 Sight / Detect 40 / 5
Description: The Plague Champion can shoot normally while suppressed. Protects friendly infantry from ranged fire with the Breath of Nurgle and can be upgraded to support allies with different plague auras and turrets. Shrines will heal nearby friendly units and periodically knock away enemy infantry. — See Commander:Plague Champion for details.

 Chaos Sorcerer  Chaos Sorcerer

Chaos Sorcerer Health 650 Armor Type commander / small
Energy 100 Melee Size medium
Courage 100 Sight / Detect 40 / 5
Description: Excels at breaking enemy formations with damaging and disruptive spells. Shrines will be able to cloak nearby friendly units and fire bolts that damage units in an area over time. — See Commander:Chaos Sorcerer for details.

 Chaos Heretics  Chaos Heretics

Chaos Heretics HP / Energy / Courage 640 / 100 / 100 Armor Type infantry_fire_resist / small
Cost 260 0 8 Melee Size small
Build Time 20s Sight / Detect 50 / 5
Description: Lightly armed melee unit capable of detonating themselves to harm nearby enemies. Can also construct Shrines and use Worship to bolster nearby Chaos units. — See Unit:Chaos Heretics for details.

 Chaos Space Marines  Chaos Space Marines

Chaos Space Marines HP / Energy / Courage 975 / 100 / 100 Armor Type heavy_infantry / small
Cost 400 0 15 Melee Size small
Build Time 24s Sight / Detect 40 / 5
Description: Tactically adaptable infantry that can be equipped with multiple weapon upgrades. — See Unit:Chaos Space Marines for details.

 Chaos Havocs  Chaos Havocs

Chaos Havocs HP / Energy / Courage 675 / 100 / 100 Armor Type heavy_infantry / small
Cost 250 30 12 Melee Size small
Build Time 24s Sight / Detect 40 / 5
Description: A heavy weapons team capable of suppressing infantry. Can be upgraded with anti-vehicle weapons. This squad has limited firing arc and requires setup time. — See Unit:Chaos Havocs for details.

 Noise Marines  Noise Marines

Noise Marines HP / Energy / Courage 1050 / 0 / 100 Armor Type heavy_infantry / small
Cost 350 30 15 Melee Size small
Build Time 30s Sight / Detect 40 / 5
Description: Noise Marines disorient their enemies with sonic weapons. The sonic blaster prevents units from firing at range. Can upgrade to the Blastmaster which acts as artillery and is effective versus all armor types. — See Unit:Noise Marines for details.

 Bloodletters  Bloodletters

Bloodletters HP / Energy / Courage 1000 / 100 / 100 Armor Type infantry / small
Cost 440 40 16 Melee Size small
Build Time 32s Sight / Detect 40 / 5
Description: A strong melee unit capable of teleportation through the warp. Has the ability to Warp Shift, which makes the Bloodletter immune to damage, but prevents it from attacking for a short duration. — See Unit:Bloodletters for details.

 Chaos Dreadnought  Chaos Dreadnought

Chaos Dreadnought HP / Energy / Courage 1000 / 100 / 100 Armor Type vehicle / large
Cost 450 140 15 Melee Size large
Build Time 50s Sight / Detect 40 / 5
Description: Large walker unit, equipped with an auto-cannon, capable of damaging all target types. Can be upgraded with a Missile Launcher or dual Power Claws. — See Unit:Chaos Dreadnought for details.

 Bloodcrusher  Bloodcrusher

Bloodcrusher HP / Energy / Courage 600 / 100 / 100 Armor Type vehicle / large
Cost 350 60 10 Melee Size large
Build Time 40s Sight / Detect 40 / 5
Description: A vehicle daemon that can charge through infantry. Energy is gained from being around melee fighting and Worship. — See Unit:Bloodcrusher for details.

 Plague Marines  Plague Marines

Plague Marines HP / Energy / Courage 2000 / 100 / 100 Armor Type infantry / small
Cost 500 40 16 Melee Size small
Build Time 36s Sight / Detect 40 / 5
Description: Durable ranged units that can shoot normally while suppressed. Plague Marines have an aura that slows nearby enemies. Their deaths heal friendly units and damage enemies. Missile Launcher is effective against vehicles. — See Unit:Plague Marines for details.


 Chaos Predator  Chaos Predator

Chaos Predator HP / Energy / Courage 700 / 100 / 100 Armor Type vehicle / large
Cost 450 125 18 Melee Size
Build Time 45s Sight / Detect 40 / 5
Description: Heavy battle tank. Equipped with ranged weapons that are effective against infantry and vehicles. — See Unit:Chaos Predator for details.

 Great Unclean One  Great Unclean One

Great Unclean One HP / Energy / Courage 6125 / 200 / 100 Armor Type super_heavy_infantry / large
Cost 700 180 21 Melee Size very_large
Build Time 75s Sight / Detect 38 / 5
Description: An Elite melee unit. Can vomit bile on enemies, project a poison aura and drag enemies towards itself. Upon destruction, its explosion deals damage to enemies and heals allies. — See Unit:Great Unclean One for details.




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