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Upgrades

Space Marine Ork Eldar Tyranid Chaos
Space Marine Ork Eldar Tyranid Chaos


Image Upgrade Faction Requisition Power Time Description
Havocs Mark of Tzeentch Havocs Mark of Tzeentch Chaos 75 0 10s Havocs bearing the Mark of Tzeentch wield powerful lascannons effective against vehicles. Squad is immobile while upgrading.
Heretics Aspiring Champion Heretics Aspiring Champion Chaos 80 25 15s An Aspiring Champion is added as a leader to the squad. The Champion increases the durability of the squad and detects infiltrated units.
Level 2 Chaos Temple Level 2 Chaos Temple Chaos 300 125 75s Upgrades your Chaos Temple to level 2. Unlock Bloodletters Chaos Dreadnought Bloodcrusher and Plague Marines.
Level 3 Chaos Temple Level 3 Chaos Temple Chaos 300 150 75s Upgrades your Chaos Temple to level 3. Unlock Chaos Predator and the Great Unclean One.
Chaos Dreadnought Mark of Khorne Chaos Dreadnought Mark of Khorne Chaos 100 45 15s The Blood God's Mark grants a second close-combat claw and the Blood Rage ability. The Chaos Dreadnought is immobile while upgrading.
Heretics Mark of  Khorne Heretics Mark of Khorne Chaos 75 15 10s Heretics bearing the Mark of Khorne explode into flames when killed causing damage over time to nearby enemies.
Heretics Mark of Nurgle Heretics Mark of Nurgle Chaos 75 15 10s Heretics bearing the Mark of Nurgle emit a foul stench which slows nearby enemy infantry. When killed they release a cloud of pestilent gas which heals nearby allies.
Chaos Dreadnought Mark of Tzeentch Chaos Dreadnought Mark of Tzeentch Chaos 100 30 15s Tzeentch's Mark grants a missile launcher and the Frenzied Barrage ability. The Chaos Dreadnought is immobile while upgrading.
Chaos Lascannon Turret Chaos Lascannon Turret Chaos 80 40 30s Effective against vehicles.
Chaos Predator Mark of Khorne Chaos Predator Mark of Khorne Chaos 150 35 15s The Blood God's mark increases the Predator's damage output. Unit is immobile while upgrading.
Chaos Predator Mark of Nurgle Chaos Predator Mark of Nurgle Chaos 150 50 15s The Plague God grants vastly increased Health at the cost of reduced movement speed. Unit is immobile while upgrading.
Chaos Predator Mark of Tzeentch Chaos Predator Mark of Tzeentch Chaos 185 35 15s Upgrades the Predator's main weapon to a twin-linked lascannon effective against vehicles. The vehicle is immobile while upgrading.
Chaos Space Marines Aspiring Champion Chaos Space Marines Aspiring Champion Chaos 100 25 15s An Aspiring Champion comes to lead the squad.
Chaos Space Marines Mark of Khorne Chaos Space Marines Mark of Khorne Chaos 75 20 10s Changes the squad's weaponry to mighty chainaxes and plasma pistols effective against all targets. Squad is immobile while upgrading.
Chaos Space Marines Mark of Tzeentch Chaos Space Marines Mark of Tzeentch Chaos 125 30 10s Followers of Tzeentch wield bolters equipped with Inferno Bolts which are effective against heavy armor. Squad is immobile while upgrading.
Eternal War Eternal War Chaos 75 20 15s Permanently increases the melee and ranged damage of the squad.
Grenade Launchers Grenade Launchers Chaos 75 20 15s Equips four squad members with grenade launchers that are effective against groups of enemies and enemies in buildings. Replaces the Doom Blast ability with Grenade Barrage.
Havocs Mark of Khorne Havocs Mark of Khorne Chaos 75 20 10s Havocs bearing the Mark of Khorne wield autocannons and increase their rate of fire with each kill. Squad is immobile while upgrading.
Aspect of Banshee Aspect of Banshee Eldar 100 25 20s Grants the War Shout ability unlocks the Fleet of Foot ability and gives the Exarch an Executioner weapon which is effective against vehicles.
Aspect of Warp Spider Aspect of Warp Spider Eldar 50 20 15s Grants Haywire Grenades to the squad and gives the Exarch Dual Deathspinners and Powerblades.
Banshee Exarch Banshee Exarch Eldar 85 15 15s Add an Exarch to lead the squad. Increases the speed and durability of the squad. Exarch weapon capable of doing light damage to vehicles.
Battle Equipment Battle Equipment Eldar 65 15 15s Guardians receive plasma grenades that do damage and cause knockback. They also receive deployable energy shields that protect troops from fire and the Fleet of Foot ability is unlocked.
Brightlance upgrade Brightlance upgrade Eldar 100 40 15s Equip a bright lance cannon effective against vehicles.
Level 2 Webway Assembly Level 2 Webway Assembly Eldar 300 125 75s Upgrades your Webway Assembly to level 2. Unlock Warp Spider Wraithlord Falcon Bright Lance Weapon Team and Wraithguard.
Level 3 Webway Assembly Level 3 Webway Assembly Eldar 300 150 75s Upgrades your Webway Assembly to level 3. Unlock Fire Prism D-Cannon weapon team and the Avatar.
Shuriken Cannon upgrade Shuriken Cannon upgrade Eldar 100 40 15s Equip a shuriken cannon effective against infantry.
Warp Spider Exarch Warp Spider Exarch Eldar 85 15 15s Add an Exarch to lead the squad. Increases the energy regeneration of the squad.
Energy Field Energy Field Eldar 100 35 15s Energy Field absorbs damage while active.
Guardian Squad Warlock Guardian Squad Warlock Eldar 65 15 15s Add a Warlock to lead the squad. Grants defensive bonuses and the Embolden ability.
Holo-Field Holo-Field Eldar 185 35 30s Grants an ability allowing the Webway Gate to cloak nearby allies form sight.
Pathfinder Gear Pathfinder Gear Eldar 45 10 15s Grants the Infiltrate ability and allows Rangers to deploy Holo-fields to conceal others. Also unlocks the Fleet of Foot ability.
Wraithguard Warlock Wraithguard Warlock Eldar 65 15 15s Add a Warlock to lead the squad. Warlocks have Wraithsight which boosts the speed of nearby Wraithguard.
Wraithguard Wraithbone Wraithguard Wraithbone Eldar 100 25 15s Grants the Wraithbone ability allowing Wraithguard to regenerate health.
Wraithlord Wraithbone Wraithlord Wraithbone Eldar 100 35 15s Grants the Wraithbone ability allowing Wraithlord to regenerate health.
Regenerate bone Regenerate bone Eldar 50 25 15s Grants Wraithbone Synergy ability to the Wraithlord.
'Uge Hammers 'Uge Hammers Ork 100 70 20s Hammers increase the damage of the Nob squad. When attacking with hammers Nobs gain momentum causing the next hit to deal more damage. When no longer in combat the Nobs will lose this momentum
Beamy Deff Gun Beamy Deff Gun Ork 40 20 15s Effective against vehicles.
Big Shoota Big Shoota Ork 75 20 15s Offers greater range and damage than standard shoota. Also grants the Aiming? Wotz Dat? ability which causes suppression when active.
Bomma Kit Bomma Kit Ork 30 15 15s Unlocks stunbomb which disrupts and stuns enemy troops.
Burna Burna Ork 85 20 15s Effective against infantry buildings and units in cover.
Burnaz 'n Bitz Burnaz 'n Bitz Ork 180 20 15s Equips Deff Dread with Burnas and Extra Armor.
Improved Rokkit Packs Improved Rokkit Packs Ork 50 20 15s Improves jump range and unlocks Bommaboyz ability which sends one of the Stormboyz loaded with explosives to their death amidst the enemy.
Kommando Squad Nob Leader Kommando Squad Nob Leader Ork 75 25 15s The Kommando Nob is that rare brute with a knack for moving quietly. Increases the durability of the squad and increases ranged damage.
Meaner an' Greener Meaner an' Greener Ork 40 40 15s Grants the Frenzy ability which boosts damage renders the squad invulnerable and grants immunity to suppression.
Nob Squad Nob Leader Nob Squad Nob Leader Ork 150 35 15s This Nob Leader is a particularly ferocious specimen that is capable of keeping other Nobz in line. Increases the durability of the squad and increases melee damage.
Reinforced Plating Reinforced Plating Ork 100 30 15s Adds health to the vehicle.
Shoota Boyz Nob Leader Shoota Boyz Nob Leader Ork 75 25 15s The Nob leader is an overgrown brute that increases the Shoota squad's durability and damage. Can detect infiltrated units.
Slugga Boyz Nob Leader Slugga Boyz Nob Leader Ork 100 25 15s The Nob Leader is a hulking brute that increases the Slugga squad's durability and melee damage. Grants the Swamp 'Em ability which allows the squad to break suppression.
Stormboyz Nob Leader Stormboyz Nob Leader Ork 75 25 15s The Nob Leader is a savage brute that increases the Stormboy squad's durability and increases damage.
Bigga Brains Bigga Brains Ork 40 25 15s Increases the Weirdboy's health and grants the Over Dere! Ability.
Level 2 Teleporta Platform Level 2 Teleporta Platform Ork 300 125 75s Upgrades your Teleporta Platform to level 2. Unlock Stikkbommaz Tankbustas Wartrukk Deff Dread and Weirdboy.
Level 3 Teleporta Platform Level 3 Teleporta Platform Ork 300 150 75s Upgrades your Teleporta Platform to level 3. Unlock Nob Squad Kommando and the Looted Tank.
Warpath Warpath Ork 40 25 15s Delays the Weirdboy's death explosion and grants the Warpath ability.
Warphead Warphead Ork 80 35 15s Increases the Weirdboy's Energy and grants the Foot of Gork ability.
Advanced Infiltration Training Advanced Infiltration Training Space Marine 50 15 20s Infiltration allows your squad to become invisible but drains energy over time. Infiltrated units can be revealed by detector units or if they get too close to enemies.
Assault Cannon Dreadnought Assault Cannon Dreadnought Space Marine 100 40 15s The Assault Cannon is a powerful ranged weapon effective against infantry and heavy infantry. Reduces the Dreadnought's melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor's Fist ability and grants the Assault Cannon Barrage ability in its stead.
Assault Cannon Terminator Assault Cannon Terminator Space Marine 100 80 15s The Assault Cannon is effective against infantry and heavy infantry.
Assault Squad Sergeant Assault Squad Sergeant Space Marine 100 25 15s The Sergeant comes equipped with a power sword making him a deadly melee specialist and a semi-effective counter to vehicles. Also grants the Merciless Strike ability.
Cyclone Missile Launcher Cyclone Missile Launcher Space Marine 100 70 15s Grants the Cyclone Missile Barrage ability. Missile Barrage is effective against vehicles and large targets
Flamer Flamer Space Marine 75 20 15s The Flamer is effective against infantry in cover and buildings.
Heavy Flamer Heavy Flamer Space Marine 80 40 15s The Heavy Flamer is effective against infantry in cover or buildings. Grants Cleansing Flame ability.
Missile Launcher Missile Launcher Space Marine 80 40 30s The Missile Launcher is effective against vehicles and heavy infantry.
Plasma Gun Plasma Gun Space Marine 65 35 15s The Plasma Gun's high damage makes it considerably effective against infantry and heavy infantry.
Scout Sergeant Scout Sergeant Space Marine 75 25 15s Sergeants can detect infiltrated units and grant frag grenades effective against infantry in cover or buildings.
Shotguns Shotguns Space Marine 75 15 15s Shotguns are excellent counters to melee units. Grants the Explosive Shot ability allowing you to knock enemy units back in a wide cone.
Sniper Rifles Sniper Rifles Space Marine 150 35 15s Sniper rifles require a brief setup time but are highly effective at sniping infantry from a distance and killing units in buildings.
Tactical Marine Sergeant Tactical Marine Sergeant Space Marine 75 25 15s Sergeants are capable melee fighters. They grant the And They Shall Know No Fear ability which increases ranged damage and makes the squad immune to suppression but reduces their movement speed.
Advanced Targeting Advanced Targeting Space Marine 50 10 30s Grants the Vengeance Rounds ability that deals additional damage but no suppression damage. Vengeance Rounds can also do light damage to vehicles.
Dark Age of Technology Dark Age of Technology Space Marine 100 35 30s Grants extra health and improved inspired melee.
Devastator Lascannon Devastator Lascannon Space Marine 75 0 10s Upgrade the squad with a lascannon which is effective against vehicles.
Extra Armor Extra Armor Space Marine 135 40 30s Grants extra health to the Predator.
Force Staff Force Staff Space Marine 100 50 15s Grants increased knockback and disruption to the Librarian's melee attacks. Grants the Force Barrier ability.
Level 2 Stronghold Level 2 Stronghold Space Marine 300 125 75s Upgrades your Stronghold to level 2. Unlock Devastator Plasma Cannon Squad Dreadnought Razorback and Librarian.
Level 3 Stronghold Level 3 Stronghold Space Marine 300 150 75s Upgrades your Stronghold to level 3. Unlocks Predator Tank.
Lightning Claws Lightning Claws Space Marine 70 70 15s Equips the squad with Lightning Claws that are effective against infantry heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade.
Missile Launcher Turret Missile Launcher Turret Space Marine 80 40 30s Effective against vehicles.
Multi-melta Multi-melta Space Marine 100 40 15s The Multi-melta is a powerful ranged anti-vehicle weapon that is more effective at shorter ranges. Also effective against heavy infantry. Reduces the Dreadnought's melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor's Fist ability.
Predator Lascannon Predator Lascannon Space Marine 185 35 30s Add extra anti-vehicle damage less effective against infantry.
Reinforced Armor Plating Reinforced Armor Plating Space Marine 100 30 30s Grants extra health to the Razorback.
Psychic Hood Psychic Hood Space Marine 50 30 15s Grants the Gate of Infinity ability.
Thunder and Lightning Thunder and Lightning Space Marine 50 30 30s Equip the Assault Squad with melta bombs (good against vehicles) and blind grenades (effective against units in buildings).
Tome of Time Tome of Time Space Marine 75 20 15s Grants the Veil of Time ability.
Adrenal Glands Hormagaunt Adrenal Glands Hormagaunt Tyranid 75 15 15s Adrenal glands increase Hormagaunt speed health damage and grant a passive charge leap.
Adrenal Glands Warrior Brood Adrenal Glands Warrior Brood Tyranid 100 20 15s Increases Warrior health and damage also allowing them to destroy vehicles in melee. Nearby melee Tyranids receive health bonuses.
Barbed Strangler Barbed Strangler Tyranid 50 25 15s Launches seed pods that erupt to entangle infantry within their vines causing affected units to be suppressed.
Barbed Strangler and Spore Cysts Barbed Strangler and Spore Cysts Tyranid 90 50 15s Launches seed pods that erupt to entangle infantry within their vines causing affected units to be suppressed. Upgrade also unlocks spore mines.
Devourer Devourer Tyranid 60 25 15s Mutates Ravener to grant the Devourer ranged weapon. Effective against infantry.
Enhanced Muscle Coil Enhanced Muscle Coil Tyranid 60 25 15s Allows the Ravener to burrow and remain underground indefinitely. Resurfacing will knock back and temporarily stun nearby enemies.
Level 2 Hive Level 2 Hive Tyranid 300 125 75s Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood Zoanthrope Tyrant Guard and Genestealer Brood.
Level 3 Hive Level 3 Hive Tyranid 300 150 75s Upgrades your Tyranid Hive to Level 3 and unlocks the Lictor and Carnifex.
Thornback Thornback Tyranid 200 50 15s Increases the Health of the Carnifex and grants a charge ability to stampede through enemy infantry. Also grants the Pheromone Cysts ability.
Toxin Sacs Toxin Sacs Tyranid 50 15 15s Toxin sacs increase Termagant ranged damage health and grant the Crippling Poison ability.
Vanguard Vanguard Tyranid 100 35 15s Removes the energy drain from the Lictor's Infiltration ability.
Venom Cannon Carnifex Venom Cannon Carnifex Tyranid 100 50 15s The Venom Cannon is a powerful weapon effective against infantry and vehicles. Also unlocks Bio-Plasma ability a powerful blast of area of effect damage.
Venom Cannon Warrior Brood Venom Cannon Warrior Brood Tyranid 80 40 15s The Venom Cannon is a powerful ranged weapon effective against infantry and vehicles. Also grants ranged synapse to nearby units.
Rending Claws Rending Claws Tyranid 75 20 15s Increases melee damage against all targets.