From Dawn of War 2 Chaos Rising Statistics
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Damage Per Second
Revised on March 21, 2009
Damage Per Second can be misleading in a thousand different ways, but still people want to know, so here you go.
DPS may not apply to all weapons, especially one-use abilities.
Raw DPS does not account for accuracy and armor modifiers and ignores other weapon effects such as Area of Effect.
DPS Formulas
- Different formulas are applied to different weapon types, for the most part they can be classified into Melee, Burst and Single-Shot
- DPS formula is derived from the singleplayer campaign using known DPS values of wargear. The error is approx. +/- 5% or less, the error is most likely generated by rounding.
Melee
Damage Health / (Wind Up + Wind Down + Cooldown)
Burst
Reload Frequency * Burst Duration * Damage HP / ( Reload Frequency * (Wind Up + Wind Down + Burst Duration + Cooldown) + Reload Duration)
Single Shot
Reload Frequency * Damage HP / ( Reload Frequency * (Wind Up + Wind Down + Cooldown) + Reload Duration)
Potential Issues
Melee Cooldown
- Only 3 melee weapons have cooldowns other than 0, its unclear if that value should be included but it makes sense.
Reload Frequency
- Reload Frequency of 0 are counted as 1 to avoid Div/0 errors
Division by Zero
- You will see this error if DPS cannot be calculated. For the most part it is not a problem, as many of these weapons are one shot abilities.