Category:Space Marine Upgrades - Dawn of War 2 Chaos Rising Statistics



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Category:Space Marine Upgrades

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Image Upgrade Faction Requisition Power Time Hotkey Description
Advanced Infiltration Training Advanced Infiltration Training Space Marine 50 15 20s Infiltration allows your squad to become invisible but drains energy over time. Infiltrated units can be revealed by detector units or if they get too close to enemies.
Advanced Targeting Advanced Targeting Space Marine 50 10 30s Grants the Vengeance Rounds ability that deals additional damage but no suppression damage. Vengeance Rounds can also do light damage to vehicles.
Assault Cannon Dreadnought Assault Cannon Dreadnought Space Marine 100 40 15s The Assault Cannon is a powerful ranged weapon effective against infantry and heavy infantry. Reduces the Dreadnought's melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor's Fist ability and grants the Assault Cannon Barrage ability in its stead.
Assault Cannon Terminator Assault Cannon Terminator Space Marine 100 80 15s The Assault Cannon is effective against infantry and heavy infantry.
Assault Squad Sergeant Assault Squad Sergeant Space Marine 100 25 15s The Sergeant comes equipped with a power sword making him a deadly melee specialist and a semi-effective counter to vehicles. Also grants the Merciless Strike ability.
Cyclone Missile Launcher Cyclone Missile Launcher Space Marine 100 70 15s Grants the Cyclone Missile Barrage ability. Missile Barrage is effective against vehicles and large targets
Dark Age of Technology Dark Age of Technology Space Marine 100 35 30s Grants extra health and improved inspired melee.
Devastator Lascannon Devastator Lascannon Space Marine 75 0 10s Upgrade the squad with a lascannon which is effective against vehicles.
Extra Armor Extra Armor Space Marine 135 40 30s Grants extra health to the Predator.
Flamer Flamer Space Marine 75 20 15s The Flamer is effective against infantry in cover and buildings.
Force Staff Force Staff Space Marine 100 50 15s Grants increased knockback and disruption to the Librarian's melee attacks. Grants the Force Barrier ability.
Heavy Flamer Heavy Flamer Space Marine 80 40 15s The Heavy Flamer is effective against infantry in cover or buildings. Grants Cleansing Flame ability.
Level 2 Stronghold Level 2 Stronghold Space Marine 300 125 75s Upgrades your Stronghold to level 2. Unlock Devastator Plasma Cannon Squad Dreadnought Razorback and Librarian.
Level 3 Stronghold Level 3 Stronghold Space Marine 300 150 75s Upgrades your Stronghold to level 3. Unlocks Predator Tank.
Lightning Claws Lightning Claws Space Marine 70 70 15s Equips the squad with Lightning Claws that are effective against infantry heavy infantry and vehicles. They deal splash damage with each blow making them the ultimate melee upgrade.
Missile Launcher Missile Launcher Space Marine 80 40 30s The Missile Launcher is effective against vehicles and heavy infantry.
Missile Launcher Turret Missile Launcher Turret Space Marine 80 40 30s Effective against vehicles.
Multi-melta Multi-melta Space Marine 100 40 15s The Multi-melta is a powerful ranged anti-vehicle weapon that is more effective at shorter ranges. Also effective against heavy infantry. Reduces the Dreadnought's melee effectiveness and removes the ability to inspire nearby allies. Also removes the Emperor's Fist ability.
Plasma Gun Plasma Gun Space Marine 65 35 15s The Plasma Gun's high damage makes it considerably effective against infantry and heavy infantry.
Predator Lascannon Predator Lascannon Space Marine 185 35 30s Add extra anti-vehicle damage less effective against infantry.
Psychic Hood Psychic Hood Space Marine 50 30 15s Grants the Gate of Infinity ability.
Reinforced Armor Plating Reinforced Armor Plating Space Marine 100 30 30s Grants extra health to the Razorback.
Scout Sergeant Scout Sergeant Space Marine 75 25 15s Sergeants can detect infiltrated units and grant frag grenades effective against infantry in cover or buildings.
Shotguns Shotguns Space Marine 75 15 15s Shotguns are excellent counters to melee units. Grants the Explosive Shot ability allowing you to knock enemy units back in a wide cone.
Sniper Rifles Sniper Rifles Space Marine 150 35 15s Sniper rifles require a brief setup time but are highly effective at sniping infantry from a distance and killing units in buildings.
Tactical Marine Sergeant Tactical Marine Sergeant Space Marine 75 25 15s Sergeants are capable melee fighters. They grant the And They Shall Know No Fear ability which increases ranged damage and makes the squad immune to suppression but reduces their movement speed.
Thunder and Lightning Thunder and Lightning Space Marine 50 30 30s Equip the Assault Squad with melta bombs (good against vehicles) and blind grenades (effective against units in buildings).
Tome of Time Tome of Time Space Marine 75 20 15s Grants the Veil of Time ability.