| Image
| Ability
| Faction
|
|
|
| Duration
| Recharge
| Hotkey
| Description
|
| Advanced Healing
|
| 5
| 0
| 0
| -1
| 0
| sm_apothecary_advanced_healing
| Heal allied infantry around the Apothecary for as long as the ability remains active. Apothecary is slowed during this time. Can resurrect incapacitated heroes.
|
| And They Shall Know No Fear
|
| 0
| 0
| 0
| 20
| 80
| sm_and_they_shall_know_no_fear
| Temporarily receive less damage knockback enemy melee units and gain suppression immunity but move more slowly. (Damage to the squad charges this ability.)
|
| Angels of Death
|
| 0
| 0
| 250
| 8
| 180
| sm_apothecary_angels_of_death
| Render all your infantry temporarily invulnerable.
|
| Assault Cannon Barrage
|
| 50
| 0
| 0
| -1
| 50
| sm_dreadnought_assault_cannon_barrage_explosive
| Cover an area with a devastating hail of high-explosive shells.
|
| Assault Squad Jump
|
| 50
| 0
| 0
| -1
| 1
| sm_jump_assault_marine
| Soar through the air and land at target location knocking back nearby units.
|
| Battle Cry
|
| 50
| 0
| 0
| 15
| 60
| sm_battle_cry
| Temporarily perform Special Attacks with every melee strike. Inspires nearby troops increasing their weapon damage for the duration of the effect.
|
| Blessing of the Omnissiah
|
| 0
| 0
| 150
| 20
| 150
| sm_blessing_of_the_omnissiah
| Initiate repair on all allied vehicles. Vehicles regain Health for the ability's duration.
|
| Blind Grenade
|
| 20
| 0
| 0
| -1
| 30
| sm_flashbang
| Blind all enemies inside of a building temporarily disabling their ranged weapons. Also effective versus turrets.
|
| Brothers in Arms
|
| 10
| 0
| 0
| -1
| 0
| sm_brothers_in_arms
| Increase the damage output of the Techmarine and nearby allies.
|
| Cleansing Flame
|
| 0
| 0
| 0
| -1
| 45
| W
| Continuously cover an area with fire for the ability's duration.
|
| Combat Stimulants
|
| 40
| 0
| 0
| 0
| 40
| sm_combat_stimulants
| Temporarily increase the attack power of an allied unit and allowing them to break suppression.
|
| Cyclone Missile Barrage
|
| 0
| 0
| 0
| -1
| 60
| sm_cyclone_missile_launcher_barrage_pvp
| Fire a cluster of missiles to damage all targets in a large area.
|
| Deep Strike Terminator Assault Squad
|
| 0
| 650
| 350
| -1
| 420
| sm_deep_strike_terminators_assault
| Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops temporarily increasing their combat effectiveness.
|
| Deep Strike Terminator Squad
|
| 0
| 650
| 350
| -1
| 420
| sm_deep_strike_terminators
| Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops temporarily increasing their combat effectiveness.
|
| Defend
|
| 4
| 0
| 0
| -1
| 0
| sm_defend
| Grants resilience against ranged fire and suppression immunity to the Force Commander and nearby allies. Affected units move more slowly.
|
| Dreadnought Charge
|
| 80
| 0
| 0
| -1
| 40
| sm_charge_dreadnaught
| Charge at targeted location knocking over everything in the charge path.
|
| Drop Pod
|
| 0
| 100
| 200
| -1
| 300
| sm_call_drop_pod_reinforce_pvp
| Call in a Drop Pod that instantly reinforces nearby squads.
|
| Emperor's Fist
|
| 40
| 0
| 0
| 2
| 40
| sm_dreadnought_emperors_fist
| Slam the Dreadnought's fist into the ground damaging and stunning enemies in the surrounding area.
|
| Explosive Shot
|
| 60
| 0
| 0
| -1
| 50
| sm_explosive_shot
| Knock enemy units back with a concussive shot. Used to counter melee units.
|
| Flesh Over Steel
|
| 80
| 0
| 0
| 2
| 80
| sm_power_fist_tank_shock
| A powerful strike from the power fist temporarily immobilizes the vehicle.
|
| For the Emperor
|
| 0
| 0
| 50
| 0
| 50
| sm_for_the_emperor
| Temporarily increase the squad's ranged damage.
|
| Force Barrier
|
| 30
| 0
| 0
| 10
| 40
| sm_shield_wall
| Project an expanding psychic barrier nullifying ranged attacks and pushing back all those caught in its path.
|
| Force Commander Cleansing Flame
|
| 50
| 0
| 0
| 30
| 45
| sm_let_it_burn
| Continuously cover an area with fire for the ability's duration.
|
| Force Dome
|
| 50
| 0
| 0
| 10
| 20
| sm_battle_cry
| Erect a dome of psychic power drastically reducing damage taken by allies within.
|
| Frag Grenade
|
| 60
| 0
| 0
| -1
| 75
| sm_frag_grenade
| Throw a grenade which damages infantry. Grenades ignore cover and are effective against garrisoned buildings.
|
| Full Auto
|
| 35
| 0
| 0
| 5
| 45
| sm_apothecary_rapid_fire
| Open fire dealing increased damage and knocking enemies back within a small area.
|
| Gate of Infinity
|
| 50
| 0
| 0
| 1.1
| 40
| sm_gate_of_infinity
| Teleport a targeted ally to the Librarian's position.
|
| HQ Healing Aura
|
| 0
| 0
| 0
| -1
| 30
| g
| All nearby allied infantry heal faster.
|
| HQ Hero Healing Aura
|
| 0
| 0
| 0
| -1
| 30
| g
| All nearby allied infantry heal faster.
|
| Heal
|
| 60
| 0
| 0
| 0
| 25
| sm_apothecary_heal
| Heal a targeted squad. This ability improves as the Apothecary gains levels. Can resurrect incapacitated heroes.
|
| Healing Aura
|
| 0
| 0
| 0
| -1
| 30
| g
| Passive: All nearby allied infantry heal faster.
|
| Hero XP Modifier
|
| 0
| 0
| 0
| -1
| 0
|
|
|
| High Powered Shot
|
| 60
| 0
| 0
| -1
| 50
| sm_techmarine_high_powered_shot
| Fire a long-range powerful shot that deals heavy damage and suppresses.
|
| Iron Halo
|
| 0
| 0
| 0
| -1
| 0
| sm_force_iron_halo
| Activate a force field that absorbs damage by draining Energy.
|
| Kraken Bolts
|
| 0
| 0
| 0
| 10
| 50
| csm_buff_self_damage
| Temporarily increase damage against armored heavy infantry.
|
| Larraman's Blessing
|
| 0
| 0
| 125
| 1
| 50
| sm_larramans_blessing
| Immediately revive all allied commanders who are currently unconscious on the battlefield.
|
| Mark Target
|
| 40
| 0
| 0
| 0
| 45
| sm_mark_target
| Increase the damage taken on a targeted enemy unit.
|
| Melee Resistance Aura
|
| 0
| 0
| 0
| -1
| 0
| s
| Take half melee damage.
|
| Melta Bomb
|
| 40
| 0
| 0
| -1
| 48
| sm_melta_bomb_pvp
| Throw a Melta Bomb a charge effective at destroying vehicles or other large targets. Deals high damage and temporarily slows the target.
|
| Merciless Strike
|
| 30
| 0
| 0
| 2
| 40
| sm_merciless_blows
| Lash out at a specified target with an explosive short-ranged melee attack.
|
| Orb of the Omnissiah
|
| 50
| 0
| 0
| -1
| 50
| sm_techmarine_emp_grenade
| Throw a grenade that damages and temporarily immobilizes vehicles and drains the Energy of any caught within its blast.
|
| Orbital Bombardment
|
| 0
| 0
| 500
| -1
| 120
| sm_orbital_bombardment_pvp
| Call in a massive orbital strike capable of destroying even the heaviest units.
|
| Overcharge Plasma
|
| 50
| 0
| 0
| 10
| 45
| sm_techmarine_overcharge
| Temporarily increase the plasma gun's rate of fire.
|
| Powerful Sweep
|
| 25
| 0
| 0
| 1
| 25
| sm_powerful_sweep
| Knock away nearby attackers.
|
| Purification Vials
|
| 45
| 0
| 0
| -1
| 40
| sm_toxin_grenade_apothecary
| Throw a grenade which purifies an area damaging all units within its purifying cloud.
|
| Quickening
|
| 50
| 0
| 0
| 5
| 60
| sm_battle_cry
| Greatly increase the Librarian's speed and his resistance to incoming damage.
|
| Refractor Field
|
| 0
| 0
| 0
| -1
| 0
| sm_tech_refractor_field
| Activate a distortion field that absorbs damage by draining Energy.
|
| Sacred Standard Aura
|
| 0
| 0
| 0
| -1
| 30
| g
| All nearby allied infantry heal faster.
|
| Smite
|
| 40
| 0
| 0
| 2
| 30
| eld_destructor
| Fire lethal bolts of psychic lightning tearing into enemies within a small radius of the target point.
|
| Smoke Launcher
|
| 0
| 0
| 0
| -1
| 30
| sm_smoke_launcher
| Launch a smoke grenade granting a cover bonus to the units within the affected area.
|
| Space Marine Infiltrate
|
| 10
| 0
| 0
| -1
| 10
| sm_infiltration_pvp
| Become invisible. Attacking using abilities or getting too close to enemy troops will reveal the squad.
|
| Space Marine Repair
|
| 0
| 0
| 0
| -1
| 5
| sm_repair_pvp
| Repairs allied vehicles and structures.
|
| Sprint
|
| 25
| 0
| 0
| -1
| 20
| sm_sprint_pvp
| Gain increased movement speed for the duration of the ability.
|
| Stoicism
|
| 0
| 0
| 0
| 10
| 0
|
| The Venerable Dreadnought will fight through death. Upon receiving his killing blow the Dreadnought will become temporarily invulnerable and inspire nearby allies. During this time the Dreadnought cannot be disabled or slowed.
|
| Teleport Pack Teleport
|
| 60
| 0
| 0
| -1
| 45
| sm_teleport_apoth
| Teleport to the chosen location.
|
| Teleporter Relay Healing Aura
|
| 0
| 0
| 0
| -1
| 30
| g
| All nearby allied infantry heal faster.
|
| Terminator Cleansing Flame
|
| 0
| 0
| 0
| -1
| 45
| sm_let_it_burn
| Continuously cover an area with fire for the ability's duration.
|
| Terminator Teleport
|
| 0
| 0
| 0
| -1
| 60
| sm_teleport_terminators
| Teleport to the chosen location.
|
| Veil of Time
|
| 50
| 0
| 0
| 0
| 30
| sm_grace
| Temporarily increase an ally's movement speed and remove all set-up time from their heavy weapons.
|
| Venerable Dreadnought Drop Pod
|
| 0
| 600
| 300
| -1
| 420
| sm_call_drop_pod_dreadnought
| Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops temporarily increasing their stats.
|
| Vengeance Rounds
|
| 0
| 0
| 0
| 15
| 45
| sm_focused_fire_pvp
| Temporarily increases weapon damage but no longer causes suppression for the ability's duration. Vengeance Rounds can also do light damage to vehicles.
|