| Image
| Ability
| Faction
|
|
|
| Duration
| Recharge
| Hotkey
| Description
|
| 'Ard Boyz
|
| 0
| 0
| 75
| 0
| 50
| ork_warboss_ard_boyz
| Temporarily increase a squad's resistance to melee damage.
|
| 'Ave A Taste
|
| 40
| 0
| 0
| 0
| 45
| ork_mekboy_energy_transfer
| Give Energy and Health to a friendly unit.
|
| Aiming? Wotz Dat?
|
| 0
| 0
| 3
| 3.5
| 60
| ork_steady_firing
| Suppress target squad.
|
| Assassinate
|
| 55
| 0
| 0
| 1
| 60
| ork_assassinate_melee
| Stab someone real good.
|
| Big Stomp
|
| 0
| 0
| 0
| 3
| 30
| ork_warboss_big_stomp
| Perform a larger stomp that damages and stuns nearby enemies.
|
| Bommaboyz
|
| 0
| 0
| 20
| -1
| 40
| ork_stormboy_suicide_bomba
| Send a Stormboy to blow himself up when he reaches the target.
|
| Boomgun
|
| 0
| 0
| 35
| -1
| 30
| ork_tank_high_powered_shot
| Big powerful tank shot!
|
| Boss Pole Aura
|
| 0
| 0
| 0
| -1
| 30
|
|
|
| Burna Bomb
|
| 40
| 0
| 0
| -1
| 60
| ork_burna_bomb
| Throw a bomb that explodes over a large area and deals fire damage over time to infantry.
|
| Call da Boyz!
|
| 0
| 250
| 200
| 20
| 60
| ork_waaagh
| Reinforce all your squads near your commander and temporarily increases their speed and damage.
|
| Deff Dread Rampage
|
| 0
| 0
| 35
| 10
| 45
| ork_deff_dread_rampage
| Increase speed of the Deff Dread while active.
|
| Electric Shock
|
| 10
| 0
| 0
| 20
| 45
| ork_mekboy_electric_armor
| Make yer armor all sparky! Damages nearby units.
|
| Foot of Gork
|
| 750
| 0
| 0
| -1
| 90
| ork_foot_of_gork
| Bring down the mighty foot of the Ork god Gork to stomp on enemies stunning and damaging all units in its path.
|
| Force Field Overcharge
|
| 0
| 0
| 0
| 20
| 50
| ork_mekboy_force_field_overcharge
| Make yourself immune to melee attacks take reduced damage from ranged attacks and knock down nearby units for a short time. (Damage to the Mek charges this ability.)
|
| Frazzle
|
| 0
| 0
| 20
| 30
| 90
| ork_waaagh_shout
| Release the power of the Waaagh! to stun nearby enemies and temporarily boost the speed damage and defense of nearby Ork infantry.
|
| Frenzy
|
| 0
| 0
| 50
| 7
| 45
| ork_nob_frenzy
| Renders the squad invulnerable for a short period of time and increases damage dealt. Also grants immunity to suppression.
|
| Hide Da Gunz
|
| 0
| 0
| 0
| -1
| 10
| ork_infiltration_kommando
| Lootas can hide once their weapon is set up. Attacking using abilities or getting too close to enemy troops will reveal their position.
|
| Hide da Boyz
|
| 0
| 0
| 75
| 0
| 40
| ork_kommando_hide
| Make another squad sneaky. Infiltrates target squad for ability's duration.
|
| High Explosive Shells
|
| 45
| 0
| 0
| -1
| 40
| ork_kommando_explosive_shells
| Volatile shells that deal devastating damage.
|
| Kaboom!
|
| 75
| 0
| 0
| -1
| 20
| ork_kommando_kaboom
| Detonate a 'uge bomb right where yer standing. Does heavy damage to all surrounding units and sends the Kommando flying with low health.
|
| Kommando Nob Infiltrate
|
| 0
| 0
| 0
| -1
| 10
| ork_infiltration_kommando
| Get sneaky! Attacking using abilities or getting too close to enemy troops will reveal the unit.
|
| Kommando Nob Stikkbomb
|
| 50
| 0
| 0
| -1
| 45
| ork_stikkbomb
| Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
|
| Kommando Nob Stunbomb
|
| 60
| 0
| 0
| -1
| 50
| ork_kommando_stun_grenade
| Throw a stun grenade that stuns nearby troops.
|
| Kommandos Iz Da Sneakiest
|
| 0
| 300
| 200
| -1
| 240
| ork_kommando_kommandos_iz_da_sneakiest
| Spawn a Kommando squad at target location.
|
| Kult of Speed
|
| 0
| 0
| 125
| 25
| 50
| ork_mekboy_kult_of_speed
| Temporarily increase speed and firing rate of all allied vehicles.
|
| Kustom Force Field
|
| 0
| 0
| 0
| -1
| 0
| ork_force_field
| Turn on a sparky shield that absorbs damage by draining Energy.
|
| Luv da Dakka
|
| 0
| 0
| 5
| 7.5
| 50
| ork_kommando_ambush
| Hold down da trigga fer maximum carnage! Knocks over infantry hit by your shots in an area of effect.
|
| Mega-Rumblah
|
| 70
| 0
| 0
| 15
| 100
| ork_mekboy_earthquake
| Make da earth shake around ya! Knocks down and stuns enemy infantry and stuns enemy vehicles.
|
| More Dakka
|
| 0
| 0
| 50
| 0
| 50
| ork_mekboy_more_dakka
| Temporarily increase the ranged firepower of a targeted squad.
|
| Now I'm Angry
|
| 50
| 0
| 0
| -1
| 40
| ork_warboss_now_im_angry
| Temporarily increases the Warboss's damage and speed. The Warboss will periodically stomp the ground creating a crater of light cover.
|
| Ork Banner Aura
|
| 0
| 0
| 0
| -1
| 30
|
|
|
| Ork Infiltrate
|
| 10
| 0
| 0
| -1
| 10
| ork_infiltration
| Get sneaky! Attacking using abilities or getting too close to enemy troops will reveal the unit.
|
| Ork Repair
|
| 0
| 0
| 0
| -1
| 5
| ork_repair
| Repairs allied vehicles and structures.
|
| Ork Teleport
|
| 35
| 0
| 0
| -1
| 12
| ork_mekboy_teleport
| Teleport to the target location.
|
| Over Dere!
|
| 75
| 0
| 0
| -1
| 25
| ork_weirdboy_throw
| Fling nearby allies through the air without causing them any damage.
|
| Plant Booby Trap
|
| 30
| 0
| 0
| 5.1
| 50
| ork_kommando_remote_detonation
| Plant an explosive which can be triggered remotely deals large damage to all targets in blast radius.
|
| Proximity Mines
|
| 45
| 0
| 0
| -1
| 50
| ork_mekboy_prox_mine_scatter
| Scatter proximity mines around the targeted position. Mines arm after 5 seconds. They will suppress enemy infantry and slow enemy vehicles.
|
| Recklessness
|
| 0
| 0
| 18
| 10
| 120
| ork_recklessness
| Break suppression effects.
|
| Right in Me Crosshairs
|
| 35
| 0
| 0
| 4
| 30
| ork_kommando_mark_target_shot
| Fire a single powerful shot at a target.
|
| Rokkit Barrage
|
| 0
| 0
| 12
| -1
| 25
| ork_tankbusta_mortar_shots
| Point da rokkit launcha skywards and unleash a hail of rokkits on the enemy.
|
| Roks
|
| 0
| 0
| 500
| -1
| 120
| ork_rokks
| Order a massive Rok strike on a targeted position.
|
| Shoot 'em Good
|
| 50
| 0
| 0
| 5
| 45
| ork_warboss_shooting
| Unleash a barrage of fire on the enemy dealing damage and knocking them to the ground.
|
| Slugga Repair
|
| 0
| 0
| 0
| -1
| 5
| ork_repair
| Repairs allied vehicles and structures.
|
| Smoke Bomb
|
| 20
| 0
| 0
| -1
| 30
| ork_smoke_bomb
| Throw a smoke bomb that grants a cover bonus to the units within the affected area.
|
| Stikkbommas Stikkbomb
|
| 0
| 0
| 2
| -1
| 15
| ork_stikkbomb_stikkbommas
| Throw grenades that damage infantry units. Stikkbombz ignore cover and are effective against garrisoned buildings.
|
| Stikkbommas Stunbomb
|
| 0
| 0
| 10
| -1
| 30
| ork_stikkbomma_stun_grenade
| Throw a stun grenade that stuns nearby troops.
|
| Stomp
|
| 50
| 0
| 0
| 1.6
| 40
| ork_warboss_stomp
| Knock back nearby enemy units.
|
| Stormboyz Improved Jump
|
| 50
| 0
| 0
| -1
| 60
| ork_stormboy_jump_improved
| Soar through the air and land at targeted location.
|
| Stormboyz Jump
|
| 50
| 0
| 0
| -1
| 15
| ork_stormboy_jump
| Soar through the air and land at targeted location.
|
| Supa Tuff Beam
|
| 25
| 0
| 0
| 0
| 0
| ork_mekboy_uber_shield
| Make friendly unit invulnerable. Ability must be channeled by the Mek and moving the Mek interrupts the ability.
|
| Swamp 'Em
|
| 0
| 0
| 18
| 10
| 120
| ork_recklessness
| Breaks suppression effects and reduces incoming ranged damage.
|
| Trophy Rack Aura
|
| 0
| 0
| 0
| -1
| 30
| g
|
|
| Use Yer Choppas!
|
| 0
| 0
| 75
| 0
| 50
| ork_warboss_use_yer_choppas
| Increase the melee damage of a target squad and their chance of triggering a special attack.
|
| Waaagh!!!
|
| 0
| 0
| 20
| 0
| 90
| ork_waaagh_shout
| Waaagh temporarily boosts the speed damage and defense of nearby Ork infantry. The more units using this ability together the greater the effect.
|
| Warp Vomit
|
| 125
| 0
| 0
| 2.3
| 60
| ork_warp_vomit
| Vomit up the psychic stuff roiling in the Weirdboy's guts knocking back damaging and stunning all enemies caught in the spew. Units suffering from Warp Vomit take additional damage.
|
| Warpath
|
| 40
| 0
| 0
| -1
| 0
| ork_weirdboy_warpath
| Channel the power of da Waaagh! to make all nearby boyz faster and harder to kill.
|
| Weirdboy Recharge Aura
|
| 0
| 0
| 0
| -1
| 30
|
|
|
| Zzap
|
| 150
| 0
| 0
| 3.2
| 60
| ork_zzap
| Fry an enemy with psychic power. The charge will periodically jump to other nearby units friends or foes damaging them as well.
|